Einzelposting: Game Cube
Links hierher: | http://www.animexx.de/forum/thread_7468/-1/10790486976436/ http://desu.de/sf2yHdD |
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Offizieller Name NINTENDO GAMECUBE MPU(Microprocessor Unit) IBM Power PC "Gekko" Manufacturing Process 0.18 microns Copper Wire Technology Clock Frequency 405 MHz CPU Capacity 925 Dmips (Dhrystone 2.1) Internal Data Precision 32 bit Integer & 64 bit Floating-point External Bus Bandwidth 1.6 GB/second (Peak) External Bus Bandwidth 1.6 GB/second (Peak) 32bit address, 64bit data bus 202.5MHz Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) System LSI Flipper Manufacturing Process 0.18 microns NEC Embedded DRAM Process Clock Frequency 202.5 MHz Embedded Frame Buffer Approx. 2 MB Embedded Frame Buffer Approx. 2 MB Sustainable Latency : 5 ns (1T-SRAM) Embedded Texture Cache Approx. 1MB Sustainable Latency : 5 ns (1T-SRAM) Texture Read Bandwidth 12.8 GB/second (Peak) Main Memory Bandwidth 3.2 GB/second (Peak) Color, Z Buffer Each is 24 bits Image Processing Function Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear Filtering, Real-time Texture Decompression (S3TC), etc. Other Real-time Decompression of Display List, HW Motion Compensation Capability Dies sind die genauen Daten des GCN (Quelle: Nintendo). ----------------- Takeru hatt gesprochen und Dende hörte ihm zu. Schreibt ihm Mails schreibt ins GB seiner HP http://dbz-extreme.chan.de und bewertet seine Fanarts . _______________________________________ |